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     ESCAPE FROM BUTCHER BAY FAQ
The goal of this section is to give you a general idea of what is known about the game The Chronicles of Riddick: Escape from Butcher Bay, and to try to answer any questions you might have.

What is the game's full name?
THE CHRONICLES OF RIDDICK: ESCAPE FROM BUTCHER BAY. The PC version has ''-DEVELOPER'S CUT'' on the end of that.

What type of game is it?
It is a first-person shooter (part melee combat and part projectile weapon combat) with strong stealth and adventure elements. The setting is somewhat sci fi, and takes place almost exclusively indoors. Collecting in-game items provide access to extras like game and movie concept art, trailers, the first chapter of the movie novelization, early game prototype videos, and more. You get to briefly pilot one vehicle near the end of the Xbox version & two in the PC one.

What is the game about?
After Riddick escaped Slam City (Ursa Luna), the Merc William J. Johns was sent after him. Johns did catch Riddick, and the game begins with him being brought to Butcher Bay.

The Butcher Bay Correctional Facility is one of only three prisons in the galaxy that have triple-max security. Corrupt and murderous guards, vicious gangs, insane inmates, chaotic riots in the yards and quietly slit throats in the shadows... This is your new home. As Riddick, you must escape from this hellhole alive.

What is the game like?
EFBB is fun, fast, and gleefully blackhearted. The violence typically is up-close and brutal, with inmates and guards both giving and recieving. My first impressions after about an hour of playing the Xbox version should give a good spoiler-free look at what I felt:
Obviously the inescapable facts of console gaming are all here, with low resolution graphics, aliasing, and a controller not particularly suited for shooters. The latter item probably deserves a pass, though, since I bet those guys that have played Halo every day for the last three years are probably very adept. Customizable controls make up for it, along with a few video sliders and saving to the hard drive (I don't think you can save anywhere, but when you die and have to restart, I never had to replay large sections). I was also gratified at how many different control options you have, including leaning, rolling, loud and silent neck snaps, and 'fatality' moves. Wasn't expecting so much to be included.

The Starbreeze guys do what they can as far as render depth, using their great blowing-sand effects and nice skymaps to mask the smallish size (at least to my PC Morrowind/UT2004 playing eyes) of the outdoor areas. From what I've seen, there aren't many of these though as the bulk of the game takes place inside prison corridors. These corridors are pretty detailed, with really great lighting and texturing. As is to be expected, there is a limited amount of memory in the console so you do start to notice the same four wall decorations repeating endlessly after a while. But there are a lot of nice touches, such as damage appearing on your enemies and flies buzzing around the trash cans and stuff like that. The lighting and shadows look great, and the character models absolutely rock. Vin Diesel's likeness is really astonishing although Cole Hauser's... isn't.

What I really like is that there is a very strong film-like element to BUTCHER BAY... The game opens with a pre-rendered cinematic set near the time that the movie will take place. Then you've got some in-game cinematics, a short playable level full of prescripted events, followed by another in-game cinematic and finally a partially-interactive credits sequence. Pretty cool if you're interested in becoming a part of this world. I also liked that not only do they take time to introduce some elements of mythology that we're going to get into with the movie, but we've also got great moments with Johns (any time there's new Riddick-Johns interaction, you know it's going to be a good thing). Top notch.

There are a couple things I don't like about the gameplay and quite a bit that I do. BUTCHER BAY features a pretty-blah game-ism in that there are doors that don't open until you talk to some guy that gives you a mission. It's kind of predictable and annoying. But then again, you can talk to guys and get missions (or decline them), so any adventure element at all is welcome.

The game is linear, but not 100% so. You can go back and forth between at least the first two areas and explore areas that open up as you accept or decline side missions. Most of the time you only benefit from the fact you can climb boxes and shimmy along ledges when that's the only way the designers have given you to progress. It would have been cool if there were more spots in the game where you can do this as an OPTION if you want, maybe to avoid gunfights or whatever.

I'll wrap up with the main point of the game, the fighting. It's all about shivs, blood, and inflicting brutality on others. You get a really good feel for the the force of your punches, and having a toe-to-toe fight with homemade knives is gratifyingly wicked and extremely bloody. Plus there are a lot of times where you can use stealth to snap necks for a little variety.

All in all, this is more fun than I would expect to have at 640x480. (Note: This resolution only refers to the Xbox version).
When was it released?
Xbox: June 1st, 2004. PC: December 9th,2004.

What platforms was it released on?
Xbox and PC.

Is the game for kids?
NO! This game is extremely gritty and violent, where you as the player kill endless numbers of guards and prisoners by shooting them, stabbing them, slicing their throats, and snapping their necks. You can even force guards to shoot themselves in the face. The language is just as bad, with every known English-language expletive used at least thirty times.

Who developed it?
Starbreeze, Tigon, and VU Games. You can find the official site here.

What voice actors contributed to it?
Vin Diesel as Richard B. Riddick
Cole Hauser as William J. Johns
Kristin Lehman as Shirah
Xzibit as Abbott
Willis Burks II as Pope Joe
Ron Perlman as Jagger Valance
Michael Rooker as Centurion and Jack
Arnell Powell as Jupiter
Dwight Schultz as Hoxie
Steven Jay Blum as Rust
Joshua Leonard as Coyne and Two Tongue
Joaquim de Alemeida as Mattsson, Silencio, Zuni, and Fateen
Arthur Burghardt as Booger, Haamid, Thunder, and Wilkins
Lombardo Boyar as Theo, Zlonzo, and Barassa
Michael Chinyamurindi as Jamel-Udeen, Lambert, and Barney
Bingo Dinh as Yu and Chang
Nicholas Guest as Gray, Pixie, Gulug, Napolean, and Shivers
Nick Jameson as Nurse, Barber, Georgie, and Gino
Adam Alexi-Malle as Izzudeen, Waman, Shurik
Stephen McHattie as Pascal, Haley, Harman, and Sawtooth
Valentino Morales as Mercury, and Cusa
Ivo Nanov as Baasim, Armadaro, and Dog Bone
Khary Payton as Rael and Michaels
Wayne Pére as Binks, Abe, Moesgaard, Mosely, and Padilla
Tony Plana as Tom, and Cuellas
Michael Ralph as Abu Bakr, Craps, and Motorhead
Eddie Santiago as Molina, Quintana, and Trigo
William Morgan Sheppard as Pink, Valya, and Red
Harry Van Gorkum as Jimbo, Flores, and Steele
Jody Wood as Victum, Gomer, and Charlie Green
Ron Yuan as Matthies, Monster, Wpminer, and Shinnick
Debbie Mae West as Computer Voice and Elevator Voice
Michael Gough as Smoker, Valve, and IDI
David Pizzoto as a Guard
John DiMaggio as a Guard
Keith Ferguson as a Guard
David Sobolov as a Guard
Jens Matthies as the Xeno Invasion PA Announcer


Is there a strategy guide?
Yes, written by David Knight and published by Prima. It’s fairly lean, although it gives you everything you need… the walkthrough with pictures, details on all Riddick’s moves, and detailed instructions on how to get all the cigarette packs and what each one gives you.

Will there be any more games?
Yes, a sequel called Assault on Dark Athena has been announced. Read more about it in my Dark Athena FAQ. Also, when Dark Athena was announced as a game to be published by Atari, they also said that they had purchased the rights to make MORE Riddick games.

Are there cheats?
I've only found cheats for the PC version... No idea on Xbox ones. All cheats have to be typed into the console, which is accessed when in-game by pressing cntl-alt-~. Typing noclip allows you to fly around through walls, unlockall gives you all the stuff in the extra content menu, and map (mapname) lets you warp to a particular level (look in your game directory under /content/worlds/ for mapnames).

What about user maps and editing?
Starbreeze has released editing tools for the PC version on their site and have an editing help forum. As of this writing there have been no user maps or mods released.

What about multiplayer?
There is no multiplayer. You'll have to buy Dark Athena for that.

What else?
The game was released in some places with a promotional DVD that you can still probably find on Ebay. It contains a mini hint guide, an interactive walkthrough of one level, a TCOR trailer, previews of the PITCH BLACK rerelease DVD and also DARK FURY, a flythrough of a bunch of the game levels, some info on the technology used in the game, a background on Riddick, and the same list of fansites you can find on the game’s official site.

The PC version comes on 5 CDs or 1 DVD and requires 4.3 GB of space. There is no manual, just a shortcut key card with some ads on the back. The Xbox version has a pretty good manual.

(C) "The Chronicles of Riddick: Escape from Butcher Bay" interactive game (C) 2004 Vivendi Universal Games, Inc. All Rights Reserved. "The Chronicles of Riddick" (TM) & (C) Universal Studios. Licensed by Universal Studios Licensing LLLP. All Rights Reserved. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Universal Studios and Vivendi Universal Games have no association with and take no responsibility for the community fan sites to which this site is linked or the content thereon.


PitcherBlacker.com Copyright 2010 BruceL
Pitch Black, The Chronicles of Riddick Copyright Universal Pictures
Escape from Butcher Bay, Assault on Dark Athena Copyright Atari/Infogrames