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PITCH BLACK AND CHRONICLES OF RIDDICK THINGS
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What follows is my attempt to catalogue and describe the various elements that comprise the universe of The Chronicles of Riddick. This is sometimes not an easy task, as there is basically no consistency between the different franchise media. I have tried to note where this occurs and track the differences. Note that I retired PitcherBlacker before really finishing this page.
Basilica
A massive spacecraft that is the focal point of Necromonger society. The ship contains the Necropolis and is used by the Lord Marshal.
Conquest Icon
A Necromonger fighter delivery system and weapon platform in the form of a massive humanoid statue. The conquest icons are dropped through the atmosphere and are left behind after the Necros move on to the next system.
Cryo-locker/Cryo-sleep
Used as statis for long-term travel.
Glow Worms
Found in caves on the surface of planet two. Will luminesce for a very long time after being exposed to light. The predators avoid the light of the glow worms.
Hatchlings
The small bat-like creatures that kill Shazza and Ali.
Hellhound
Huge hyena-like creatures used to control the prisoners in the Crematoria slam.
Hunter-Gratzner
A combined freighter-passenger deep space vehicle owned by the New Oslo Shipping Corp. Ground Collision Alarm will activate at 60 meters. Ship activates gravity when still 3 weeks from destination. Holds at least 50 passenger cryo-lockers. Ship is built in six sections that can be separated out: front main cabin (incl.nav bay and flight deck), passenger/crew cryolocker cabin, 3 cargo containers, and deep-space drives. Iris-like doors operate with what appear to be pneumatic twist handles. Powered by multiple 20 gig power cells.
Lensing Necromongers
Troops that have been damaged but are still salvagable can be turned into lensors. These creatures function both as weapons and highly sensitive tracking devices, typically used to locate survivors to be taken back for conversion. They are accompanied by a handler who manages the lensor's control box.
Necroism
The faith of the Necromongers.
O2 breathers
The atmosphere on Planet 2 was thin, so the crash survivors took liquid 02 bottles and fashioned on-demand breathing systems so they could take 'sips' of air.
Orrery
The model found in the settlement in Pitch Black that shows the movement of the system's suns and planets.
Predators
Nocturnal creatures found on planet 2. Cannibalistic, and communicate and navigate using a form of sonar. Vertebrates. Blue blood.
Power cells
The Hunter/Gratnzer is powered by multiple 25 kilogram, 20 'gig' power cells. The escape skiff needed 5 to be fully operational, and they had to be slightly modified in the script to work on the skiff's older electrical system.
Sandcat
Solar-powered, four-wheeled desert vehicle. Open top, for the most part constructed of steel tubes and wire mesh. Heavy-duty cable winch located front/center.
Skeleton creatures
Baleen-like combs in the skull. Sinuses. Tall dorsal bones. Rounded rib cages. Probably the plowheads seen in early concept art and in early script versions.
Skiff
A small ship used to shuttle between the surface and orbit. Also can be used as a ground vehicle. 90 gigs of power required. Wings covered with a cloth-like material called Vectran, and will burn away when passing through atmosphere.
Tribal weapons
Marantha crow-bill war picks from Northern India, blow dart from New Guinea.
Undercutter
A space, atmosphere, and underwater craft that can hold at least six people and has the ability to burrow underground.
Youngling
Mentioned in the script during the scene where Paris is killed. A youngling is riding on it's mother's back, who takes it and eats it when she can't get at Paris' body because of the other predators already feeding on it.
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